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Life Snatcher - Concept Art

Im very excited to finally share the art behind Life Snatcher, workshop map for Team Fortress 2.
This project was very fun to work on with so many talented artists. Ive had a blast developing many aspects of the maps art design.
I was responsible for the Concept Art, Level Design, Artpass and Promo.

The workshop page:https://steamcommunity.com/sharedfiles/filedetails/?id=3322275041

final rendered version

final rendered version

the scientists group polaroid illustration

the scientists group polaroid illustration

destroyed version that we didnt use

destroyed version that we didnt use

early sketch shows how it would look on the map itself (those were done in very early stages on the map before art passing)

early sketch shows how it would look on the map itself (those were done in very early stages on the map before art passing)

this version ive came up with a tarp idea, sadly we didnt do it for technical reasons (it shouldve appear on the machine within the first 30 seconds of the match where it wakes up)

this version ive came up with a tarp idea, sadly we didnt do it for technical reasons (it shouldve appear on the machine within the first 30 seconds of the match where it wakes up)

another sketch showing how it would look on the map itself

another sketch showing how it would look on the map itself

animation storyboard that was partially used in the final version

animation storyboard that was partially used in the final version

first sketch for the mechanical arms that was approved

first sketch for the mechanical arms that was approved

exploration sketches where ive tried to do a mix of dieselpunk/ww2 era styled machines

exploration sketches where ive tried to do a mix of dieselpunk/ww2 era styled machines

ive really liked the ceiling turret machine so ive pushed it further (this is the final version at the moment)

ive really liked the ceiling turret machine so ive pushed it further (this is the final version at the moment)

early front sketches that still included the arms (we decided to remove the arms to make it less like the main Machine copy)

early front sketches that still included the arms (we decided to remove the arms to make it less like the main Machine copy)

destroyed version 1

destroyed version 1

destroyed version 2

destroyed version 2

some more cut machine and additional prop ideas (the upper big bot was gonna appear in the underworld but since we decided to cut it, the robot was cut as well)

some more cut machine and additional prop ideas (the upper big bot was gonna appear in the underworld but since we decided to cut it, the robot was cut as well)

quick sketch of an idea we had that we later cut due to having problems to match the deadlines (he was gonna be a small bot that would heal you)

quick sketch of an idea we had that we later cut due to having problems to match the deadlines (he was gonna be a small bot that would heal you)

final rendered version

final rendered version

the backpack exploration sketch

the backpack exploration sketch

very first exterior design ive did, trying to find the best skybox colors

very first exterior design ive did, trying to find the best skybox colors

more detailed exterior concept that was approved

more detailed exterior concept that was approved

first interior sketch idea, that was partially used in the artpass

first interior sketch idea, that was partially used in the artpass

very rough furnace sketch that was later used in different section of the map

very rough furnace sketch that was later used in different section of the map

final approved blast furnace concept

final approved blast furnace concept

first middle sketch idea that features ceiling supports

first middle sketch idea that features ceiling supports

this change was made on the final stages of the maps development, everyone didnt like how the middle looks compared to the rest of the map so ive did a quick paintover that everyone liked

this change was made on the final stages of the maps development, everyone didnt like how the middle looks compared to the rest of the map so ive did a quick paintover that everyone liked

second middle sketch idea

second middle sketch idea

roof pumps concept

roof pumps concept

an idea that ive played around in some other concepts that involves some hidden lore and generally expands the maps theme

an idea that ive played around in some other concepts that involves some hidden lore and generally expands the maps theme

the spawn idea that features some of the lore bits

the spawn idea that features some of the lore bits

portrait of the scientist

portrait of the scientist

particles concept art

particles concept art

main particle concept art

main particle concept art

factory logo exploration

factory logo exploration

profile view sketch of version 2

profile view sketch of version 2

the approved sketch that everyone liked, myself included

the approved sketch that everyone liked, myself included

very first sketch of the machine
(it was too detailed and portal like to fit the tf2 artstyle, ive later fixed that problem in the second sketch)

very first sketch of the machine
(it was too detailed and portal like to fit the tf2 artstyle, ive later fixed that problem in the second sketch)